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Birdmon

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Joined: 28 Apr 2008
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re: Raiding in Gutbuster!

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This past week we started our second raid group! Despite many difficulties we managed to get up to galakras with only 1 day of raiding and 3 pugs. We now have 2 working raid teams!! 

Next expac is going to be intense! was reading about all the changes in Warlords of Draenor!

it can be found here! 

http://www.mmo-champion.com/content/3882-Patch-6-0-Patch-Notes-Warlords-of-Draenor

 

here is an excerpt.

"Looking for a TL;DR summary of all of the changes? Here you go!

 

  • Character stats have been squished into smaller numbers that are easier to understand. It's important to understand that this is not a nerf as enemies have been squished as well.
  • A new row of talents has been added for level 100, and new Draenor Perks from levels 91 to 99.
  • The Garrison is a new feature available in Draenor, where you can build a base, recruit followers, and send them on missions.
  • We've balanced the functionality of Agility, Strength and Intellect.
  • Hit and Expertise have been removed; they're no longer needed in order to reliably land attacks!
  • The pace of healing have been adjusted to allow for more tactical decisionmaking regarding efficiency and throughput, on both single-target and multi-target heals. Passive and auto-targeted healing have been reduced in effectiveness in order to emphasize the actions and choices of healers.
  • Racial traits have been rebalanced so that all races have similar combat performance.
  • All classes have had several abilities pruned, with a focus on redundant and less-used abilities, to cut down on button and keybind bloat.
  • The amount of crowd control in the game (primarily PvP) has been drastically reduced. Many crowd-control abilities have been removed, and many diminishing returns categories are now merged together.
  • Several common buffs and debuffs have been merged, or removed, where they were redundant.
  • All characters now learn a few important Major Glyphs automatically as they level up.
  • The amount of instant healing in the game has been toned down by giving cast times to several instant cast heals.
  • Vengeance has been redesigned and renamed Resolve. Resolve does not increase outgoing damage, but does now increase tank self-healing and absorption based on damage taken.
  • Facing requirements (character position) on some prominent abilities have been loosened or removed.
  • The mana cost of Resurrection spells has been reduced to make it a little easier to recover from a wipe.
  • Professions no longer have combat benefit perks tied to them.
  • There are a multitude of class-specific changes, including things like improved distinction between different Talent specializations, and new Masteries. Consult the class-specific sections below for more information."


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